#pragma once
#include "Shader.h"

#include <glm.hpp>
#include <gtc/matrix_transform.hpp>
#include <gtc/type_ptr.hpp>

class Material
{
public:
	Shader* shader;
	glm::vec3 ambient;
	glm::vec3 diffuse;
	glm::vec3 specular;
	float shininess;

public:
	Material(Shader* shader, glm::vec3 ambient, glm::vec3 diffuse, glm::vec3 specular, float shininess);
	~Material();
};

